Negotiating Ethical Making Between Humans and Machines

While making can be a beneficial activity for many reasons, the things we make may not always be in the best interest of others. It is the responsibility of makers to ensure their creations comply with societally-agreed upon ethical principles. However, the act of making is increasingly facilitated by machines, and these machines could also be involved with encouraging ethical behaviour. In this paper we explore this position from the perspective of a 3D printer, looking at what interactions between humans and machines might look like while they negotiate the process of making.

Read the full paper here.


Negotiating Ethical Making
Wednesday, March 28, 2018 - 3:00pm
Lab Member: 
Tara Campbell

3D Printing in the MIC

Wednesday, March 1, 2017 - 2:00pm to 3:00pm

Please join us on Wednesday, March 01 at 2:00pm in MCA 530 for a presentation by Greg Sims, Assistant Professor, Material Art and Design; introducing the new 3D printing technologies and resources now available in the Material Innovation Centre.

These machines offer a wide range of material possibilities and finishes, from quick prototypes and models to quality production and manufacturing. Suitable for all disciplines including, jewellery, sculpture, industrial design, environmental design and more.

We will set up and print several parts… bring along one of your own small STL files for the chance to have it printed.

Everyone is welcome...

See you at the MIC!

Venue & Address: 
Material Innovation Centre 100 McCaul St.
3DP in the MIC

Technology & Technique: Drop-In Tutorial Sessions

3D Printing
Tuesday, January 31, 2017 - 6:30pm to Tuesday, April 4, 2017 - 8:30pm

The Material Innovation Centre is now offering help for all students in need of assistance with common 2D and 3D design program software. Student monitors with knowledge and experience using Rhino 3D, Illustrator, Photoshop and InDesign are available on Tuesdays (3D) and Thursdays (2D) from 6:30- 8:30pm, throughout the Winter 2017 semester.


Come to work, drop-in to ask questions... get (or give) help... learn and share among your peers.


•       Technical advice and assistance for common design software

•       Troubleshooting, file checking and proper formatting advice for 2D and 3D outputs

•       Advice on 3D printing


The MIC is also starting to offer hands-on, student access to 3D printing technologies (Formlabs, Form 2 and Lulzbot Mini) This will roll out in the next few weeks... Stay tuned! We will be adding software tutorials sessions and access to 3D printers as the semester progresses. 


Everyone is welcome. See you there!

Venue & Address: 
Tuesday and Thursday evenings, 6:30-8:30 pm in the Material Innovation Centre. 100 McCaul Street, Room M530
MIC Workshops

Francis LeBouthillier, Faculty of Art, presents Making Digital Matter: From Analog to Digital & Back Again

Francis LeBouthillier, image of fetal skeleton in hands_research related work
Tuesday, November 29, 2016 - 6:00pm to 7:30pm

Francis LeBouthillier, Faculty of Art, Making Digital Matter:  From Analog to Digital & Back Again

This presentation will include new developments from Francis’ Making Digital Matter Surgical Training Fetus Project. This project involved the development of a series of fetal models that were created directly from MR and CT scans employing the technologies of 3D printing. Francis will also present a series of fetal and maternal models used to simulate fetal anomalies to provide surgical training for a group of international surgeons at the recent Fetal Growth Conference hosted by Mount Sinai and the University of Toronto. This body of work represents the culmination of over 16 years of research, development and collaboration with fetal surgeons and researchers.

Coffee and light snacks will be served.

Venue & Address: 
100 McCaul, Room 187
Faculty Talk
About Francis

ED/3D: Models and Environmental Design

Friday, March 14, 2008 - 4:00am to Saturday, March 29, 2008 - 4:00am

These models (from second- and third-year environmental design studios at OCAD) represent only one aspect of the work within environmental design – that of three-dimensional model making. They are the tip of the iceberg. We are not seeing the research or the sketches, plans, sections, elevations or perspectives, let alone the virtual computer modeling of the building. The range, scale and complexity of our programs and our imagined worlds are vast, but models give us something material and measurable: they represent the physical manifestation of creative thought and creative process in the shaping of our built environments.

Venue & Address: 
Urbanscape Gallery 2959 Dundas Street West, Toronto, Ontario


Monday, March 3, 2008 - 5:00am to Friday, March 7, 2008 - 5:00am


models and environmental design

in environmental design we design environments. we make spaces that frame the experiences of daily life –

we start with concepts and move to diagrams, we develop these three dimensionally and then, gradually we develop the shape of space and

imagine its material aspects. every decision either layers the

central idea with complexity and harmony or incrementally diminishes the power and clarity of that idea. every decision carries with it the baggage of agenda – what are the political, ethical, social, ecological concerns we as designers bring with us and how are they challenged within the structure and perceived limitations of any program?

these models (from a variety of second and third year environmental design studios) represent only one aspect of the work within environmental design – that of three-dimensional model making. they are the tip of the iceberg. we are not seeing the research or the sketches, plans, sections, elevations and perspectives let alone the virtual computer modeling of the building.

the range, scale and complexity of our programs and our imagined worlds are vast but models give us something material and measurable.

they represent the physical manifestation of creative thought and creative process in the shaping of our built environments.

stuart m. reid curator
february 2008

Venue & Address: 
Great Hall 100 McCaul St., Toronto, Ontario


This research project investigates the transformation of affect and surface qualities through the process of translating synthetic data into “real” (physical) objects with material qualities. Of particular interest, is a critical examination of what qualities are gained and which are lost as objects move from digital instantiation, on a computer screen, to physicalization as 3D-printed artifacts. Printers come with a resolution of output that is still crude while on screen one can zoom into the data that is normally lost for the human eye, this is a fascinating area of research still underexplored from the practitioner’s point of view.

Rauch has explored digital surfaces and screens with a haptic sculpting pen. A body of corresponding work was produced, physicalized, using rapidform printers. The intention was to explore the aesthetic qualities of the physical material output. Starting with the more obvious material components of the work, (hard plastics, metal, and ceramic shell powder,) and ending with ephemeral materials (resin and the digital works) she is currently mapping and theorizing shifts in materiality that arise through the process of making the digital manifest.

The larger concern of this investigation is to explore how emerging 3D production technologies are affecting creativity and the development of design-production chains. Traditional sculptors have typically developed a keen tacit knowledge and learned experience about material. With the emergence and proliferation of new digital materials, much of the embodied application of tacit knowledge is now being surrendered to software applications and digital tools. This project seeks to understand: (1) how digital media frame (and are responsive to) such things as, creatives’ level of skill, understanding of material behavior, simulate stress and strength of selected materials, etc.; and (2) how a disconnect in knowledge between the use of digital materials and the materialization through physical material might lead to new usages, novel forms, and emergent aesthetics.


Emergent Surfaces Piece 1
Emergent Surfaces Piece 2
Friday, March 9, 2012 - 9:15pm
Lab Member: 
Dr. Barbara Rauch

Virginia San Fratello

Earth objects
Friday, November 6, 2015 - 8:00pm to 10:00pm

"Full Scale Study Models”

Virginia San Fratello is a designer, artist and educator. She is a partner at Rael San Fratello and in Emerging Objects, which is a pioneering design and research company that specializes in 3D printed materials and products for the built environment. Her research focuses on the convergence of digital, ecological, and creative material explorations. The research is applied through the design and fabrication of innovative building components, furniture designs, jewelry and object design and site specific installations that look at material resources and have political consequences.

Venue & Address: 
OCAD U Auditorium Room 190

Digital Futures graduate students exhibit at City Hall anniversary

3D City Magic installation by Mehnaz Aydemir
Tuesday, September 15, 2015 - 4:00am

1965 was a rather amazing year: Canada got its own flag, Martin Luther King, Jr., marched from Selma to Montgomery, Sonny & Cher released their hit single “I Got You Babe” and Toronto’s futuristic new City Hall opened for business.

As part of the 50th-anniversary celebrations for City Hall – one of Canada’s most distinct architectural landmarks – two students in OCAD University’s Digital Futures graduate program created and mounted installations (OCAD U was an official exhibit partner for the anniversary event).

Beam Me Up!

With her interactive installation Beam Me Up!, Monica Virtue sought to transport visitors through time. Inspired by the Star Trek transporter set, Virtue incorporated sensors and wireless radios, as well as videos she created from images drawn from the City of Toronto Archives, Toronto Reference Library and Toronto Film, Television and Digital Office.

3D City Magic

Mehnaz Aydemir’s interactive installation featured a replica of City Hall created on site during the day by a 3D printer. In addition, Aydemir produced a children’s game that involved participants selecting and holding Plexiglas models of 12 historic Toronto buildings and activating a screen that provided information on the structures they had selected.