Special campus tour for participants of the 69th National Association for College Admission Counseling conference
OCAD University is Canada’s oldest and largest specialized art and design university. Located in the heart of Toronto’s cultural community, NACAC conference attendees are invited to visit our campus and experience the institution's studio environment. This is a special event combining a tour, studio demo, presentation, and Q and A session. Participation in this event requires registration and is limited to 50 attendees. Please email firstname.lastname@example.org to confirm your participation.
(The option to take a self-guided tour will also be available throughout the conference).
Monday, October 21, 2013 - 4:00am to Monday, November 4, 2013 - 5:00am
Part of the 2013 Association for Computer Aided Design in Architecture Conference
Making It Real is a juried exhibition of digitally fabricated objects curated by Jesse Jackson and Greg Sims.
The exhibition takes place at the Musagetes Architecture Library at the University of Waterloo, October 21 - November 4 as part of the 2013 ACADIA Conference.
Making It Real showcases innovative works by artists and designers ranging from jewellery, industrial design, fine art, and other small objects that take maximum advantage of direct digital manufacturing.
Is Physical Computing the Next Big Digital Tsunami to Hit?
The session is a primer in intelligent, interactive systems that can interact with the physical world. Combining sensor, tracking and networking technologies objects such as toys or wearable devices can be connected to the expanding Internet or to their immediate vicinity. Smart or dumb, 3D printing allows audiences to create toys or branded products. Examples include Nike Run, Sandboxr's character prints or "Intelligent Tee Shirts". Join the cutting edge and add a tangible dimension to media experiences.
• What are examples of physical computing products that are currently in market?
• How do these products connect to media experiences?
• Are there business models for integrating physical computing products into media offerings?
• What talent do I need to access to build these products?