Different Games Toronto

Different Games
Wednesday, May 31, 2017 - 12:00pm to Saturday, June 3, 2017 - 10:00pm

For four years, the Brooklyn based Different Games conference has presented a diverse and interdisciplinary venue known for featuring emerging voices and perspectives not typically supported by the commercial industry. Created by the Different Games Collective, a grassroots organization aimed at fostering diversity and inclusivity in games, the event seeks to amplify the creative and critical voices of marginalized participants in games culture. Geared towards accessibility and radical inclusivity, each annual volunteer-led conference features presenters of all professional backgrounds, from indie devs, and DIY creators to students, critics and scholars. 

This year we’re joining forces with members of Toronto’s indie games scene to bring a brand new program to OCAD University’s 49 McCaul Street gallery, which will include an arcade exhibition featuring the best of alternative games, VR, and performances from local and international developers, and a one day conference featuring local developers and creators.

SCHEDULE:
Opening Arcade Party at OCAD U, 49 McCaul Street: May 31, 8 p.m. $10
Arcade Exhibition at OCAD U, 49 McCaul Street: May 31 to June 2, 12 to 5 p.m. FREE
Conference, at OCAD U, 49 McCaul Street: June 3, 10 a.m. to 4:30 p.m.: $20 (includes snacks)
Artist Talk by Zeesy Powers at Gamma Space, 862 Richmond Street West: June 3, 6 to 8 p.m.
Closing Party at Gama Space, 862 Richmond Street West: June 3, 8 p.m. FREE

Tickets are available at: https://www.eventbrite.com/e/different-games-toronto-tickets-34304786540

In collabration with OCAD University & Gamma Space Collaborative Studio

Sponsored by MailChimpUbisoft Toronto & Sheridan College

Venue & Address: 
49 McCaul Street
Website: 
http://www.differentgames.org
Email: 
differentgamesconference@gmail.com
Cost: 
Ticket prices vary

Emma Westecott

Emma Westecott has worked in and around the game industry for over twenty years. She originally achieved recognition for working closely with Douglas Adams as programmer then producer for the best-selling Starship Titanic (1998, Simon & Schuster). Emma directed zerogame for The Interactive Institute, an applied games research lab based in Sweden and organised Women in Games 2007 (http://www.womeningames.com).

Into the Pixel

Into the Pixel
Thursday, September 6, 2007 - 4:00am to Saturday, September 15, 2007 - 4:00am

Now in its fourth year, the video game industry's annual Into the Pixel is the world's only juried art exhibition uniting experts from the traditional fine art world and interactive entertainment industry veterans to explore the art of the video game. The exhibition will feature 32 pieces from both the 2006 and 2007 Into the Pixel collections, showcasing artwork from some of today's most popular and innovative video games. With work from Canadian artists Cheol Joo Lee, Daryl Mandryk, Nicolas Bouvier and Patrick Desgreniers, Into the Pixel also features works by artists from China, France, Iceland, Japan, Poland, Slovakia, UK and USA, stemming from such game titles as 300: March to Glory, Fable 2, and Guild Wars.
Into the Pixel was organized by the Entertainment Software Association, The Prints and Drawings Council of the Los Angeles County Museum of Art, and the Academy of Interactive Arts & Sciences. Presented with the assistance of the Ontario College of Art & Design (OCAD), the Toronto exhibition is organized by Nicholas Pagee and will take place September 6 ' 9 and September 11 ' 15 in the Great Hall at OCAD, 100 McCaul Street.

Venue & Address: 
Great Hall 100 McCaul St., Toronto, Ontario
Email: 
proffice@tiffg.ca
Cost: 
Free

Emma Westecott publishes book chapter addressing Gender in Games

Cover of book.
Thursday, September 15, 2016 - 4:00am

Faculty Member Emma Westecott has published a chapter entitled "Playing with Gender: Promoting Representational Diversity with Dress-Up, Cross-Dressing and Drag in Games" in Etc Press's book "Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming", edited by Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes. 

You can find more information about the book, including an option for a free digital download in the link below. 

http://press.etc.cmu.edu/content/diversifying-barbie-and-mortal-kombat