Priam GIVORD is a senior digital artist, designer & technologist. He was born in France and now lives in Toronto, Canada. Priam is an artist and interactive designer with a career focused to date on the digitally-mediated spatial experience of things. This encompasses three intersecting, mutually reinforcing streams: Commercial, R&D and Academic. Since he graduated from the Applied Arts in Paris and obtained his DEA from Paris VIII University, he has designed and built large high-end interactive installations, through his own company, for clients ranging from the “Daily Planet” TV show, Remington real-estate developments, to the NFB in Canada. His works encompass interactive technologies ranging from large multitouch surfaces, hardware, Google Glass, to VR and video-game engine-based applications. His work has been exhibited internationally, at venues such as the New York Museum of Moving image (see www.nyxtny.com) and the prestigious SIGGRAPH conference in California. Priam also teaches & writes curriculum for universities like NYU and OCADU. He currently works free-lance.
His current work includes the VR installation Small Wonders, which can be viewed on YouTube at, https://www.youtube.com/watch?v=Mc4MA8srQDM
This VR exhibit extension went on display internationally at the AGO ,the NYC MET Cloisters, Korea's National Museum of Contemporary Art and many other venues and has been awarded at the 2017 The American Alliance of Museums award.
Priam Givord has been working and experimenting with videogame engine technology and real-time 3D graphics for over 15 years. In this talk he will first introduce 3D scanning and the integration of large scan data in real-time 3D Virtual Reality environments (here Unity 3D and Touch Designer), more precisely from a high-resolution micro CT scan and also from photogrammetry. Second, he will talk about the graphic treatment of these 3D objects inside the VR space and will showcase examples from a his artistic research on materiality in the VR space.
He is using and will share Touch Designer as a prototyping and exploratory platform which allows unrivalled flexibility and depth of control over the 3D data sets he is creating using various 3D scanning resources.
Priam is also going to demonstrate the award-winning VR installation "Small Wonders" to the audience during the workshop so the material discussed is available to experience first-hand.
Short workshop items list in dis-order:
- photogrammetry (scanning a 3D object or space using photographs) - maybe do a quick hand-on application
- 3D data structure of different scan sources and show how they are getting converted into VR assets
- manage massive 3D scan datasets and have them run at 90fps in VR, that will be the VR integration into two specific VR software platforms, namely Unity 3D and Touch Designer.
- artistic choices: how to shade (style) these dataset 3D objects in real-time environments (such as VR) using rendering techniques that are specific to real-time 3D graphics.
- why game engines VS Touch Designer-like have pros and cons, and why I prototype in Touch Designer and deliver in game engines mostly.