An all-night essay film marathon and viewing party occupying the classrooms, auditoriums and hallways of OCAD University. We will screen classic, emergent, speculative and mobile works by students, faculty, local and international artists and designers in a cornucopia of essay film and video exemplary of our post-internet age.
The Modest Eyes is a collective comprising artists, designers, filmmakers and curators (mostly OCAD U alumni and faculty) who curate novel experiences with video, film and new media art in post-internet contexts.
Maggie Chan is a researcher, artist and designer based in Toronto. She holds a degree from OCAD U in 2D Design and Digital Media and has exhibited multimedia installation at the Gladstone Hotel, Gallery 1313, Art Spin and Ryerson University, Nuit Blanche 2015 and Whitby Station. Her work explores the interchange between technological developments, design and artistic practices.
Patricio Davila is an artist, designer and educator. He is currently an Assistant Professor at OCAD U in Design, Liberal Studies, Digital Futures and Graduate Studies. Patricio is also a member of the OCAD U Mobile Media Lab, Visual Analytics Lab and Zero Lab. He is currently completing his doctoral degree in Communication and Culture at York and Ryerson with a focus on Critical Approaches to Design and Information Visualization. He has exhibited nationally and internationally.
Onyeka Igwe is an artist filmmaker from London. She studied at Goldsmiths for a Master’s in non-fiction filmmaking and her work has been screened in festivals and galleries across the UK, Europe and North America such as the V&A, the London Film Festival and Planete+DOC. In 2015, Onyeka served as Festival Programmer for Toronto's Regent Park Film Festival. She has been involved in LimaZulu gallery and project space since 2011.
Preethi Jagadeesh is a Toronto-based artist and designer. She has a Bachelor of Design from OCAD U along with vast experience in experimental art and design, exploring combinations of traditional and digital media. Her works, which have been exhibited at The Gladstone Hotel and Gallery 1313, use moving images, experimental montage techniques and mixed media through a critically engaged lens.
Maiko Tanaka is a Toronto-based curator who has held positions at the Barnicke, InterAccess, and Casco. She holds a BFA from OCAD U and a Master’s of Visual Studies from the University of Toronto. She is currently undertaking a curatorial residency at Trinity Square Video. Maiko was the curator of Nuit Blanche at OCAD University in 2015.
Alpha Girls (Alma Alloro and Jennifer Chan)
Mounira Al Sohl
Shirin Barghnavard, Firouzeh Khosrovani, Farahnaz Sharifi, Mina Keshavarz, Sepideh Abtahi, Sahar Salahshoor and Nahid Rezaei
Black Audio Film Collective
Lina El Shamy
Lindsay Fisher and Eliza Chandler
Forensic Architecture (Charles Heller and Lorenzo Pezza)
Kevin B. Lee
Trinh T. Minh-ha
This work, commissioned by the City of Toronto as part of curator Paco Barrágan's Militant Nostalgia, will be a large narrative mural depicting multiple interconnected spaces inhabited by various figures in movement. The narration will be symbolic, but also related to two of Toronto's prominent figures: Marshall McLuhan and Harold Coxeter. The choice of the figures is based on their strong significance for the methodology employed in this work. A large painting created using a set of CGI programs is complemented by an app which will allow the viewer to investigate with their tablet or smartphone the three-dimensional spaces depicted in it. Another function of the app will allow figures and geometric shapes to pop out of the painting. The mural is intended as an entity between our physical space and the space of the representations,opening a door toward infinite explorations.
This complex multi-layered project will be unfolding on 3 levels: outdoor, indoor, and virtual space. Each can be experienced independently, but they are also interconnected and enrich one another.
Specializing in fusing Americana, popular imagery, and traditional painting techniques, Nicola Verlato is best known for his highly refined allegorical surrealism that recalls the murals of Thomas Hart Benton and the heightened drama of 17th-century Italian baroque paintings. Featuring spectacular light effects, twisting nude figures, and dense compositions, Verlato’s work depicts a dark future that recalls a mythological past. In 2009, he represented Italy at the Venice Biennale with a series of sculptures and paintings, the latter recalling apocalyptic altarpiece panels.
A large banner copy of Verlato's painting will be installed on the exterior wall of OCAD U – highly visible to the Nuit Blanche publics and incorporated into the urban landscape. Gyroscope technology brings objects such as geometric polytopes and some figures out of the mural to the street, allowing them to float freely above those using iPads and smartphones. These polytopes can also be seen away from the mural view – whenever a person engages the app, adding these mysterious objects to his or her actual reality when viewed through the screen of their device. The app allows the painting to be brought out into the world.
The original painting will be installed on the wall of The Great Hall at OCAD U. Here, visitors can experience both virtual and augmented reality (AR). The first allows viewers to enter into the painting using their mobile devices to actually see what traditionally only be imagined, such as the backs of the figures, obscured parts of space, etc. By contrast, augmented reality brings characters out of the painting into a three dimensional form. In addition to objects in the painting itself, pedestals located throughout The Great Hall will include AR markers. The pedestals appear empty, but when the marker is activated with the app, virtual sculptures of characters in the painting are created, transforming what was a 2D image in the painting into 3D sculpture. With their mobile devices, the public can add volume to the otherwise flat painting.
By using the app, the audience can explore the space of painting — entering into the world within the frame beyond what is visible, going to additional rooms, as well as exploring what is under the floor and above the ceiling of the depicted room. The music will change depending on the location of the viewer within this virtual world.