Internal Deadline: SSHRC Standard Research Grant Statement of Intention

Friday, May 23, 2008 - 1:00pm to Friday, June 13, 2008 - 9:00pm

Submission of faculty’s statement of intention to apply for SSHRC funding to the Research Office at Room 1512, Level 5, 113 McCaul Street.

Include a 2 page project overview/outline with budget and a note indicating that the Dean is aware of the application and agrees to faculty submitting research proposal.
Please submit hard copy with researcher’s signature and electronic copy by email to cpineda@ocad.ca

Email: 
cpineda@ocad.ca

Fourth-Year Week: Sourcing and Validating Information

fourth-year week
Monday, March 10, 2008 - 3:00pm to 4:00pm

Yes, the Internet is a great research resource, but do you always know where to find what you seek? Can you rely on the information? Come and learn how to source, collect, organize and use information.

Presented by Dorothy H. Hoover Library.

This week is all about YOU, the fourth-year student'to recognize your accomplishments as you near the end of your final year. Fourth-Year Week is a way for OCAD to say thank you and celebrate the valuable contribution you make to the OCAD community and beyond.

We welcome you to participate as your schedule allows.

March 10 to March 14, 2008

Connect, engage, reflect and have fun!

Check the Events Calendar for daily activities and watch for posters and a Fourth-Year Week brochure!

Venue & Address: 
Room 1320 113 McCaul Street, Toronto, Ontario
Email: 
bjames@ocad.ca

Fourth-Year Week: Sourcing and Validating Information

fourth-year week
Wednesday, March 12, 2008 - 3:00pm to 4:00pm

Yes, the Internet is a great research resource, but do you always know where to find what you seek? Can you rely on the information? Come and learn how to source, collect, organize and use information.

Presented by Dorothy H. Hoover Library.

This week is all about YOU, the fourth-year student'to recognize your accomplishments as you near the end of your final year. Fourth-Year Week is a way for OCAD to say thank you and celebrate the valuable contribution you make to the OCAD community and beyond.

We welcome you to participate as your schedule allows.

March 10 to March 14, 2008

Connect, engage, reflect and have fun!

Check the Events Calendar for daily activities and watch for posters and a Fourth-Year Week brochure!

Venue & Address: 
Room 5200 Level 2, Student Centre, 51 McCaul Street, Toronto, Ontario
Email: 
bjames@ocad.ca

What's a Beal anyway?

What is a Beal anyway?
Thursday, October 25, 2007 - 1:30pm to 3:00pm

The Beal Institute for Strategic Creativity is a research institute which was founded at OCAD in 2005, and has studio space on Level 6 of the Sharp Centre for Design. We have spent the last two years developing research content and a methodology which allows us to identify trends in behaviour and technology and to build on these in order to imagine new possibilities that might benefit people and society. Imagination is key in this innovation process, as we think about what could be possible. We develop truly innovative ideas, in part through the description of potential future scenarios, and based on these techniques we are able to begin mapping the future possibilities.

In addition to directed group research activities, Beal staff all work regularly on "passion projects" -- these are self-directed projects that hold deep meaning for the researcher. These projects bring a depth and breadth of material to all research activities that take place at the Beal Institute, as frequent discussion, dissemination and cross-pollination between seemingly unrelated projects help to elevate all projects while at the same time furthering the work of each individual's chosen direction.

We know that many of you are also working on passion projects in the form of Think Tank projects, Thesis, or simply your area of passion. The Beal Institute seeks to support all members of the OCAD community in the development of their own passion projects, and invites you to join us to find out how we can help, whether in the form of mentoring, workshop participation, Show & Tell events, or simply by engaging in focused and passionate discussion.

Please join us on October 25. We will talk more about what we do at the Beal Institute and how we can help you, and give you a chance to tell us how you would like us to help as well.

Coffee and doughnuts will be available to ease the pain of an early morning.

Hope to see you on the 25th.

Lenore Richards
Executive Director
Beal Institute for Strategic Creativity
416 977 6000 ext 438
lrichards@bealinstitute.org

Venue & Address: 
Auditorium 100 McCaul St., Toronto, Ontario
Email: 
lrichards@bealinstitute.org
Cost: 
Free

Open in Action: Open Access Week at OCAD University

Corina MacDonald presents at OCADU's 2015 Open Access Week event
Tuesday, October 25, 2016 - 12:30pm to 7:00pm

Open Access Week is a global event providing the academic and research community with an opportunity to learn about the potential benefits of Open Access, to share what they’ve learned with colleagues, and to help inspire wider participation. The theme this year is "Open in Action." In that spirit, we will be featuring a panel of stakeholders in art and design publishing to talk about why they decided to make their work open. We will also feature OCADU researchers and innovators who are doing interesting work with open data. Join us for this one-day event exploring recent developments in open access.

Schedule of events:

8:30 – 9:00  
Morning coffee

9:00 – 9:15  
Welcome & Opening remarks | Gillian Siddall, Vice President, Academic & Provost 

9:15 – 10:45  
Panel: Open Access Publishing Models for Art and Design
Sara Angel, Founder and Executive Director, Art Canada Institute, Massey College, University of Toronto
Tucker McLachlan, Organizer, OCAD University Student Press
Kate Monro, Publisher, C Magazine
Daniel Payne, Head, Instructional Services, Dorothy H Hoover Library and Chair, ARLIS/NA Open Access task force

10:45 - 11:00
Break

11:00 - 11:30
Open Research Repository Update
OCADU librarians will be on hand to answer questions and familiarize users with the deposit process, rights management, and research metrics. 

11:30 – 12:30    
Lunch (not provided)

12:30 - 1:00
Data Management and Preservation
Alan Darnell, Director, Scholars Portal Services 
Ontario Council of University Libraries

1:00 – 1:45    
Fueling New Business Models with Open Data 
Michael Nurse, CEO of Wishpad, an Imagination Catalyst company 
Gigi Lee, Co-founder and COO, Wishpad

1:45 – 2:00    
Break

2:00 – 2:45    
Visualizing Toronto’s Recreation Programs 
Patricio Dávila, Associate Professor, Faculty Design, OCADU Mobile Media Lab, Visual Analytics Lab and Director, Zero Lab
Isabel Meirelles, Professor, Faculty of Design, Visual Analytics Lab 

2:45 – 3:00     
Thanks and closing remarks

 

Venue & Address: 
Lambert Lounge (Room 187), 100 McCaul Street
Website: 
http://ocad.libguides.com/scholcomm/oaweek16
Email: 
clandry@ocadu.ca
Cost: 
Free
Open in Action: Open Access Week at OCAD University event poster

EMOTION AND SENTIMENT ANALYSIS IN TEXT

Research addressed RBC need for tools to help identify the emotional response of clients regarding bank services in order to improve their customer services. As of date, they are interested in a software solution to help them visualize networks of subsidiaries, in order to analyse money flow between different counterparts (borrowers and lenders)

 

GOALS & MISSION:
_________________________________________________________________________

To develop visualization analysis tools which can be used (internally) by RBC to better understand existing data.

 

RELATED PUBLICATIONS:
_________________________________________________________________________

Gali, G., Oliver, S., Diamond, S. & Chevalier, F. (2012). Visualizing Sentiments in Business--Customer Relations with Metaphors, in ACM Proceedings  of the SIGCHI conference Extended Abstracts on Human Factors in Computing Systems (CHI ’12), pp. 1493—1498.

Infographic
Monday, August 11, 2014 - 3:45pm
Lab Member: 
Dr. Sara Diamond
Dr. Steve Szigeti
Dr. Fanny Chevalier

DATA AND VISUAL ANALYTICS FOR DECISION MAKING IN NEXT GENERATION

GOALS & MISSION:

This project intends to develop tools to support media companies in transition from print to digital through addressing the following research questions:

1) How do subscribers and non-subscribers consume print and/or online media – what is similar and what different?

2) How can social media data be leveraged to build and retain readers, and to inform a sophisticated next generation personalized recommendation system?  

INDUSTRY PARTNER:

The Globe & Mail

RESEARCH LEADS:

Dr Sara Diamond and Dr Steve Szigeti

RELATED PUBLICATIONS:

Diamond, S. & Szigeti, S. (2013). Social Media Data Visualization Case Study: Globe and Mail. Workshop: CIVDDD Collaborative Research in Big Data Analytics and Visualization. At CASCON 2013, November 18-20, 2013. Toronto, ON.conference Extended Abstracts on Human Factors in Computing Systems (CHI’12), pp. 1493--1498.

Oliver, S., Gali, G., Chevalier, F. & Diamond, S. (2012). Discursive Navigation  of Online  News,  in ACM  Proceedings  of the Designing Interactive Systems Conference (DIS’12), pp. 82—85.

Sponsor(s): 
Research Paper image
Monday, August 11, 2014 - 3:45pm
Lab Member: 
Dr. Sara Diamond
Dr. Fanny Chevalier
Symon Olivier

VISUALIZING SURFACE AND DEPTH

This session will be devoted to exploring the face in modern and contemporary art practice as a sort of hinge between the sensual and the affective. 

The face is the cradle of all the major sense organs: sight, sound, taste and smell and to a lesser extent touch. Through these organs, subjects sense their environment becoming attuned to subtle changes that occur constantly in it. Responding to these stimuli one might squint or grow wide-eyed; wrinkle the nose or purse the lips; one’s cheeks might blush or we might crane the neck to hear a faint sound. The face is also the cradle of identity—facial recognition technology has been around in the form of identity cards for nearly a century and beyond that it is quite simply through the face that others most commonly recognize us. The face can nonetheless give away very personal information; it is where affective and emotional states are registered and made visible sometimes even before they are named and known. Therefore, in the face reading and decoding, intuiting and apprehending are distinctly corporeal. One might use the sense organs of the face to take stock of their environment (which includes the facial expressions of those around them), or use these same parts to take stock of the self. This session will be devoted to exploring the face in modern and contemporary art practice as a sort of hinge between the sensual and the affective. How do sensual and affective registers relate to one another? At what point does a sensed experience become a shared experience and what role does the face play? How can re-thinking the face, lead to new conceptualizations of identity and the social commons? The face is a nexus of the personal and the public—involving performance and dissimulation as much as truth and transparency.  Is the facial ‘expression’ an embodied instance of promised connection and meaning or the risk of disconnect?

Image from VISUALIZING SURFACE AND DEPTH session.
Thursday, February 5, 2015 - 9:15pm
Lab Member: 
Dr. Barbara Rauch
Kathleen Morris

Limber V2

Limber v2 is a GRAND-funded research collaboration in partnership with Dr Derek Reilly at Dalhousie University. It is a continuation of the Social Body lab wearable project Limber http://research.ocadu.ca/socialbody/project/limber

Current research suggests that persuasive technology, gamification and gameful design can motivate positive behaviour changes in a variety of contexts. Novel technology may provide an opportunity to enhance real-world experiences by introducing game elements that give new motivation to engage in positive fitness practices. Our research asks the question: how can game elements, when inserted in a workplace of teams of workers sitting at desks, provide new motivations for maintaining good posture and for stretching periodically?

The prototype is an interactive ExerGame system called Limber, consisting of a Kinect camera to track posture and body movements, and a corresponding software application. Players will be able to track their own posture and stretching statistics, compare their statistics to their immediate co-workers, and compare their group against a different group of co-workers in the same work environment.

The prototype will first be deployed in a study pilot with members of the Dalhousie Faculty of Computer Science to troubleshoot technical issues and validate details of our study design. The subsequent field study will take place at a workplace where employees are primarily working while seated at a desk in front of a computer. We will exclude anyone with health problems that prevent them from comfortably sitting or doing light stretches. Through analysis of the gathered data, we hope to understand what motivations participants had for interacting with the prototype, and whether Limber provided new motivation for maintaining good posture and for stretching.

OCAD University Graduate Researchers Harjot Bal is funded to produce research for this phase of Limber. Emma Westecott from OCADU will mentor the project at OCAD U.

Resources

Materials and publications reviewed and created over the course of this project will be collected in the library of a group on the academic social bookmarking service zotero.

Reflections on research will be gathered on Tumblr for easy access, populated with links of interest and lengthier reflections on the design of compelling information interfaces.

Project Deliverable Downloads:

In development.

Keywords: 
Creator: 
Advisor: 
Sponsor(s): 
Friday, August 10, 2012 - 7:15pm
Lab Member: 
Harjot Bal

Extend

EXTEND is a research study that examined Marblemedia's internal structure and recommended strategic action to develop original game IP. The team has studied design processes and team structure within the company and facilitated the development of original IP through a series of workshops. The emphasis here has been to build on existing in-house skills to create new market opportunities for the company. 

With the help of OCADU’s expertise in game design thinking and independent game development this study looked at the internal environment at Marblemedia, both structural and behavioral. This facilitated the creation of a detailed blueprint for changes to strengthen Marblemedia’s position as a creative industries market leader. The team has developed a series of findings, recommendations and tools to help Marblemedia put systems in place to support this evolution. These have been delivered via a final report and a series of workshops.

Research Approaches and Methods

This Fed Dev funded research afforded an opportunity to "live with" the project over a period of time. Accordingly the project was phased in line with de Bono's (1982) framework of Preparation, Incubation, Illumination, and Verification. Each phase of the project was linked to these phases of creative thought. Broadly the phases were planned to gather intelligence on internal processes, external possibilities and business pragmatics. Knowledge gathered from the first two phases fed into subsequent stages of the project informing workshop design and final report recommendations. 

The workshop developed two concepts collaboratively that remain ready for future development. The final stage presented the synthesized opportunities with specific recommendations to the management team. Each of these project phases demanded different approaches that ranged from formal research processes of interview and subsequent analysis to action-research techniques in which participants actively engage with specific creativity exercises. 

More traditional business techniques were then used to synthesize knowledge generated in the earlier stages of the project into a series of recommendations.

This project adopted a multiple method approach, leveraging techniques from business ethnography, creative elicitation and design research. We used both primary and secondary sources to conduct our research. Our primary research included interviews, evaluations and workshops. Our secondary research included academic sources including books & journals, industry reports, creative methods books & websites. 

The project drew on several research paradigms, including:

  1. Ethnographic methods, used to understand the interaction between management, creative and work-for-hire cultures at Marblemedia.
  2. Participatory action research, used to involve stakeholders (specifically, the employees of Marblemedia) in the broader effort to develop the company’s creative culture.
  3. Design research, used to evaluate and refine the models for creative participation and design that may inform the development of Marblemedia’s creative culture.

Resources available on request.

Sponsor(s): 
Image of post it notes scattered on a table.
Image of post it notes scattered on a table.
Thursday, July 26, 2012 - 7:15pm

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