Limber V2

Limber v2 is a GRAND-funded research collaboration in partnership with Dr Derek Reilly at Dalhousie University. It is a continuation of the Social Body lab wearable project Limber http://research.ocadu.ca/socialbody/project/limber

Current research suggests that persuasive technology, gamification and gameful design can motivate positive behaviour changes in a variety of contexts. Novel technology may provide an opportunity to enhance real-world experiences by introducing game elements that give new motivation to engage in positive fitness practices. Our research asks the question: how can game elements, when inserted in a workplace of teams of workers sitting at desks, provide new motivations for maintaining good posture and for stretching periodically?

The prototype is an interactive ExerGame system called Limber, consisting of a Kinect camera to track posture and body movements, and a corresponding software application. Players will be able to track their own posture and stretching statistics, compare their statistics to their immediate co-workers, and compare their group against a different group of co-workers in the same work environment.

The prototype will first be deployed in a study pilot with members of the Dalhousie Faculty of Computer Science to troubleshoot technical issues and validate details of our study design. The subsequent field study will take place at a workplace where employees are primarily working while seated at a desk in front of a computer. We will exclude anyone with health problems that prevent them from comfortably sitting or doing light stretches. Through analysis of the gathered data, we hope to understand what motivations participants had for interacting with the prototype, and whether Limber provided new motivation for maintaining good posture and for stretching.

OCAD University Graduate Researchers Harjot Bal is funded to produce research for this phase of Limber. Emma Westecott from OCADU will mentor the project at OCAD U.

Resources

Materials and publications reviewed and created over the course of this project will be collected in the library of a group on the academic social bookmarking service zotero.

Reflections on research will be gathered on Tumblr for easy access, populated with links of interest and lengthier reflections on the design of compelling information interfaces.

Project Deliverable Downloads:

In development.

Keywords: 
Creator: 
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Friday, August 10, 2012 - 7:15pm
Lab Member: 
Harjot Bal

Feminists in Games (FIG)

Feminists in Games (FiG) is a SSHRC-funded network development grant in partnership with Dr Jennifer Jenson at York University. The purpose of the project is to gather an international research association of digital media researchers to better understand the origins and consequences of the gendered digital divide and intervene in its reproduction.

OCAD University Graduate Researcher Madeline Ashby is funded to produce research for distribution by FiG. For Great Justice is a manual for feminist activism in the video game culture, community, and industry. It chronicles and examines successful strategies for activism, including examples from Occupy Wall Street, the Riot Grrls, Pussy Riot, and others. It models these movements and highlights the most effective traits of each. It then advises on strategies for activism and agency within online gaming communities and corporate video game development environments. With these strategies in place, individuals and communities can work more effectively for gender justice at work, at home, and at play.

FiG has funded 5 proposals for projects to receive incubator funding listed at http://www.ludicjunk.com/fig/ and Emma Westecott from OCADU will mentor the PsXXY¥borg (pro­nounced “cyborg”) project with game artist Hannah Epstein.

Resources:

Materials and publications reviewed and created over the course of this project will be collected in the library of a group on the academic social bookmarking service zotero.

Reflections on research will be gathered on Tumblr for easy access, populated with links of interest and lengthier reflections on the design of compelling information interfaces.

Project Deliverable Downloads:

In development.

Project blog: http://www.ludicjunk.com/fig/

Creator: 
Advisor: 
Sponsor(s): 
Poster with blue bands for the event
Monday, September 10, 2012 - 7:15pm
Lab Member: 
Madeline Ashby