Embodied Identity

Image: screen capture VR

Virtual Reality Project: Unreal Engine software

Embodied Identity is a virtual reality research-creation project that explores artistic interactions with digital modes of production, examining the interaction between spatial platforms that stimulate and challenge artists' perceptions and relationships to space, time, and materiality. 

Researchers Dr. Claire Brunet and Digital Futures Graduate Thoreau Bakker experiment with VR and 3D scanning technology to convey meaning inside a VR spatial context using digital sculptural referents. Sculpture/Installation undergrad Sam McGuire assisted with scan data post-processing through OCAD U Experiential Learning.

"Using body digitizing I aim to capture a person's inner strength and personality, to explore a sensory knowledge that brings life to the artwork inside a VR environment."

- Dr. Claire Brunet

Through an exploratory approach to VR the research team presents a repositioning of the ways artistic knowledge is transmitted. Most interestingly and importantly, in sculpture-installation art practice, artists' interactions with mediums and digital modes of production go beyond technical and technological characteristics to bring light to a sensory knowledge with limitless creative boundaries in view to open up to new intellectural territories and an artistic vision inspired by mutable spatial-temporal platforms.

Embodied Identity was featured as part of OCAD U's inaugural Gallery Crawl on May 10, 2018.

This project was also presented at VRTO 2018 by Dr. Claire Brunet, as a conference titled "3D Scanning to VR: Embodied Identity".
The Virtual & Augmented Reality World Conference and Expo is a unique, international exhibition, professional conference and solutions-focused symposium exploring arts, culture, society, humanities, ethics and sciences through immersive technologies.

Creator: 
Image from VR screen capture: white humanoid figures surround a kneeling individual
Photograph of audience attending Claire Brunet's presentation on her VR research.
Screen shot of Dr. Claire Brunet's profile on the VRTO website.
Tuesday, June 26, 2018 - 3:45pm
Lab Member: 
Dr. Claire Brunet

Negotiating Ethical Making Between Humans and Machines

While making can be a beneficial activity for many reasons, the things we make may not always be in the best interest of others. It is the responsibility of makers to ensure their creations comply with societally-agreed upon ethical principles. However, the act of making is increasingly facilitated by machines, and these machines could also be involved with encouraging ethical behaviour. In this paper we explore this position from the perspective of a 3D printer, looking at what interactions between humans and machines might look like while they negotiate the process of making.

Read the full paper here.

 

Creator: 
Advisor: 
Negotiating Ethical Making
Wednesday, March 28, 2018 - 3:00pm
Lab Member: 
Tara Campbell