Student Gallery Exhibition features IAMD and DF Students

image of work by Katie Kotler
Thursday, October 13, 2016 - 10:00pm to Friday, November 11, 2016 - 11:00pm

The current exhibition at the OCAD U Student Gallery, Escape to Camp CMYK, features work by current Interdisciplinary Master's in Art, Media and Design student Eli Schwanz and recent alumna of the Digital Futures graduate program, Katie Kotler.

More about the exhibition:

"Escape to Camp CMYK is an augmented campground, an experiential landscape that expels the stresses of everyday life, through the interplay of both the virtual and the physical. Entering through the campground’s trails, reveals an immersive space filled with hypnotic campfire, celestial light play, and an alien canopy. Exploring the campground divulges a performance that embodies the search for physical and mental serenity. Escape to Camp CMYK creates an experimental environment that is submerged in tranquility, by the use of everyday objects, light, and technology."

EXhibiton open from Wednesday - Saturday, 12:00 - 6:00pm

Exhibiting Artists Websites:

Katie Kotler: https://katiekotler.com/

Sooyeong Lee: http://www.sooyeonglee.com/

Eli Schwanz: http://www.elischwanz.com/

Carson Teal: http://www.carsonteal.com/

Bonnie Tung: http://www.bonnietung.ca/
 

More on the OCAD U Student Gallery: http://www.ocadu.ca/gallery/student-gallery.htm

More on the Interdisciplinary Master's in Art, Media and Design program: http://www.ocadu.ca/academics/graduate-studies/interdisciplinary-masters-in-art-media-and-design.htm

More on the Digital Futures program: http://www.ocadu.ca/academics/graduate-studies/digital-futures.htm

Venue & Address: 
OCAD U Student Gallery, 52 McCaul Street
Website: 
http://www.ocadu.ca/gallery/student-gallery.htm
Email: 
studentgallery@ocadu.ca
Cost: 
FREE

Faculty member’s game launches with new Sony Playstation VR

Logo image: Super hyper cube
Tuesday, October 11, 2016 - 4:00am

A video game designed by Cindy Poremba, faculty member in the Digital Futures program, is accompanying the launch of the highly anticipated Sony PlayStation VR on October 13. Superhypercube is a creation of Kokoromi Collective, made up of Poremba, Heather Kelley, Phil Fish and Damien diFede.

PlayStation VR is a new virtual reality head-mounted gaming display that works with the PlayStation 4 video game console. Reviewers who have received advance access to the game are giving it high praise. As one writer put it “when I’m not playing Superhypercube, I’m wishing I were playing Superhypercube. It’s a deep, beautiful, and superbly crafted arcade puzzle experience.”

Game description from Kokoromi:

Superhypercube is a VR "first person puzzler" with classic controls and intuitive shape-matching gameplay. You control a group of cubes and rotate it to fit through a hole in a wall that is constantly moving toward you. Each time you fit through another wall without crashing, more cubes are added to your cluster. Head tracking is critical in the game – as your cluster of cubes gets bigger, you will need to lean around it to see the hole and quickly determine what rotations to make.

 

 

 

Digital Futures (DF) & CFC Media Lab Present: A Very VR Afternoon w/ Hector Garcia & Michael Naimark

Wednesday, October 12, 2016 - 5:00pm to 8:00pm

Digital Futures (DF), Graduate Studies (GS) in Partnership with CFC Media Lab Present… A Very VR Afternoon

Wednesday, October 12th

1:00PM – 4:00PM VA Lab,

Room 720, 205 Richmond St. W.

OCAD University

1:00PM – 2:30PM

Hector Centeno Garcia

Digital Futures graduate and researcher

"Sitting Under a Highway” VR Presentation and Demonstration

Sitting under a highway is a research-creation project by Hector Centeno Garcia and presented as an interactive audiovisual virtual and presential space. By wearing a head-mounted display (VR), a hand tracking device, headphones and an electroencephalography band, the audience experiences photorealistic 3D visuals and spatial audio that are the product of an artistic practice centred on the attentive aesthetic exploration of a physical place. - See more at: http://www.ocadu.ca/academics/graduate-studies/digital-futures.htm#sthash.Lq3htrWZ.J47zaAV7.dpuf

The virtual reality space that the user inhabits is activated through the combined measurement of concentration and relaxation through an EEG reader. A hand tracker allows the user to also physically interact in space. Through mindfulness we engage with the environment, in the hope that art created with such processes can contribute to a better understanding of the disconnect that exists between post-modern society and our inhabited places. Awarded Best Creative Work and Best Thesis Document, Digital Futures Graduate Program, OCAD University.

http://hcenteno.net/about.html

2:30PM – 3:00PM Break: social discussion and refreshments

3:00PM – 4:00PM

Michael Naimark 

Guest artist, inventor, scholar, and coach in emergent media and immersive experiences

Presentation and discussion on VR Cinematography

Michael Naimark is a media artist and researcher who often explores "place representation" and its impact on culture, and is actively engaged in understanding the dynamics between art and technology, with an uncanny track record of art projects presaging widespread adoption, often by decades. He is noted in the histories of Google Street ViewProjection Mapping, and Virtual Reality (and, some claim, the Facebook Like Button); and in ongoing work with cinematic crowdsourcinglive global video, and cultural heritage. Michael has directed projects with support from Apple, Disney, Atari, Panavision, Lucasfilm, Interval, and Google; and from National Geographic, UNESCO, the Rockefeller Foundation, the Exploratorium, the Banff Centre, Ars Electronica, the ZKM, and the Paris Metro. He occasionally serves as faculty at USC Cinema's Interactive Media Division, NYU's Interactive Telecommunications Program, and the MIT Media Lab.

http://www.naimark.net/

Venue & Address: 
Wednesday, October 12th 1:00PM – 4:00PM VA Lab, Room 720, 205 Richmond St. W. OCAD University
Website: 
http://www.ocadu.ca/graduate-studies
Email: 
gradstudies@ocadu.ca
Phone: 
416 977 6000 x423
Cost: 
Free
VR Poster

Holomentis: A Sculpture Installation by DF Graduate Student Marcus A. Gordon

Marcus A. Gordon and his sculpture: Holomentis
Computer rendering of neural activity
Creating the Holomentis shell using a mold
Holomenits shell side view
Friday, August 26, 2016 - 4:00am

Marcus A. Gordon, MFA Digital Futures (DF) Candidate, was tasked by the Natural Sciences and Engineering Research Council of Canada (NSERC) to collaborate with Cerebral Diagnostics and OCAD University’s PHASE Lab to create 3D neural imaging geometry, which lead to the production of a digital hologram of brain activity. Marcus’ inspiration came from a desire to create physical objects from his experience with digital technology. He refers to this process as digital physicality; where objects and structures that exist within our physical world are derived by digital means.

Holomentis is a sculpture representing Marcus’ interests in working with holography as a medium where digital is used in the production process. “I want to see more creations that intuitively occupy space but are driven by digital thinking. Holomentis is an example of this process, but what makes Holomentis unique, is it’s fusion of an acrylic sculpture with a digital hologram. Holomentis doesn’t require a digital technology tool for interaction, simply move around the Holomentis sculpture and experience its dimensionality,” says Marcus Gordon.

Holomentis was curated by Anda Kubis. Special thanks to Michael Page, John Kuisma, Natalie Logan, Steve Richards, Ashley Snook and Claudette Abrams.

More about the artist: www.marcusgordon.com

More about the Digital Futures Graduate Program: http://www.ocadu.ca/academics/graduate-studies/digital-futures.htm

Art and Interactive Projections: ScreenPlay

ScrrenPlay was developed by Professor Elaine Biddiss, core faculty in the Institute of Biomaterials and Biomedical Engineering (IBBME) and Scientist at the Bloorview Research Institute, together with a group of design students from OCAD University led by Professor Geoffrey Shea. The installation consists of a pressure-sensitive floor comprised of 100 tiles. Calibrated from the microcontroller switches in the tiles, information is fed to a computer which then applies corresponding images to a glass wall from a ceiling-mounted projector. Anyone standing or sitting on the tiles can create elaborate, moving landscapes from the three rotating design motifs: flowers and bubbles, a forest blooming from a geometric grid, and abstract vines and patterns.

Keywords: 
Creator: 
Advisor: 
Image of a person being pushed in a wheel chair in front of a blue background
Saturday, February 23, 2013 - 4:30pm
Lab Member: 
Adam Oliver
Alan Lau
Dave Dowhaniuk
Jenifer Harrison
Josh Nelson
Ken Leung
Lucian Timofte
Luodan Xu
Maggie Chiu
Yee Chan
Monserrat Rivera
Stewart Shum

Rupture: An Autobiography in Earthquakes

The data visualization creates an analogous bridging of the space between memory and recollection.

"In Rupture I travel from my own cultural and political experience of growing up in Jamaica, through a contemplation of the poignancy within a personal snapshot, to an examination of the fractured process in which our brains separate and later reassemble our past. The seismic movements of the earth are analogous with this process."  -David Green

Creator: 
Advisor: 
Sponsor(s): 
Rupture Banner
Rupture: An Autobiography in Earthquakes
Tuesday, May 7, 2013 - 3:00pm
Lab Member: 
Martha Ladly
David Green

The CBC Newsworld Holodeck

The CBC Newsworld Holodeck utilizes the GestureTek software system and Microsoft Kinect to sense the user’s gestures, enabling interaction with multi-screen video display. Video data communicates with the gesture-based library through an open-source C++ toolkit, which allows flexibility of video control, animation, and speed optimization. The Kinect searches for the user’s hand; upon detecting the gesture the system calls an action that corresponds to that gesture. The called action selects a video, plays that video, which initiates keywords to populate the screen, or hides them during video playback, enabling focused viewing.

Keyword/phrase selection takes the viewer directly to the selected video clip (enabled by natural language processing technologies), a novel interaction in video browsing, search and display. The Holodeck interface enables gestural interaction, and rich, context-aware browsing and search of the CBC Newsworld ‘big data’ video corpus.

Image of the CBC Newsworld Holodeck
Tuesday, May 7, 2013 - 3:00pm
Lab Member: 
Martha Ladly
Gerald Penn
Cathy Chen
Bryn A. Ludlow
Ana Jofre
Siavash Kazemian

Body Editing

Body Editing is a gesture and biosensor platform that returns feedback (in the form of music, sound and visuals) to users. Users can move, gesture or provide biometric data, for example, to paint a picture, form a fractal, create a sound scape or musical composition. It explores the relationship between the experience of movement, of biodata, and the generative production of data aesthetics. In this installation, users are tracked in the installation space, and as well, passersby are captured by a motion capture camera to contribute to the feedback; together they create a layered data visualization experience. 

 

Person waving their arms interacting with the work
Wednesday, February 15, 2012 - 4:00pm
Lab Member: 
Paula Gardner
Hart Sturgeon
Katherine Meyer
Andrew Hicks

Mobile App Camp

Big brands are typically out of reach for small mobile companies and vice versa. At the same time, smaller companies may offer unique, creative ideas. The Mobile App Camp brings content brands and the broad mobile community together over a summertime start-up weekend to create and pitch new product ideas. The goal is win-win new business opportunities for both brands and start-ups.

Grab your mobile skills and come camping with us August 24 to 26, 2012 at the Mobile Experience Innovation Centre’s Mobile App Camp!

The Mobile Experience Innovation Centre (MEIC) is pleased to announce that Corus Entertainment and Rogers Media are sponsors of Mobile App Camp 2012!

The Mobile App Camp, which takes place August 24 to 26, 2012 at Corus Quay in Toronto, provides mobile and interactive digital media professionals with the opportunity to work in multi-disciplinary teams to brainstorm and develop new mobile app concepts.

As part of Corus and Rogers participation, the camp program will feature an exclusive opportunity for “campers” to develop mobile apps based on Corus Entertainment’s Babar & The Adventures of Badou and Scaredy Squirrel as well as Rogers Media’s Breakfast Television (BT) and LOU LOU Magazine.

Over the course of the weekend, mentors (a.k.a. camp counsellors), will be onsite at Corus Quay to provide direction and expertise. Microsoft will also be onsite providing technical support and information sessions for development on the Windows Phone platform. This is an amazing opportunity to work with your peers, colleagues and major players in the mobile app industry.

At the end of the weekend, participating team members will demonstrate their concept and pitch their business proposal to a panel of sponsors - including representatives from Rogers Media, Corus Entertainment and Bennett Jones - and the best of the best will be offered business opportunities to further their work and be eligible to win prizes!

Those interested in attending Mobile App Camp can apply online through www.mobileappcamp.ca. Approved campers will be provided with all the information required to register via email. There is a $50 per person fee. Full-time students are eligible for a 50% discount ($25). Valid identification will be required at the door.

APPLY NOW

Check out the Mobile App Camp microsite for additional information: www.mobileappcamp.ca

Please email Patricia McCutcheon at patricia@meic.ca for additional information and sponsorship inquires.

Mobile App Camp Poster
Sponsor Company Logos
Ontario Media Development Corporation
Niagara Interactive Media Generator Logo
Friday, July 27, 2012 - 2:00pm

Neutral Carbon Products

‘The Neutral Carbon Product’ provides a pathway to intervention that conceptualizes how to match shopper behaviour to global warming considerations in a grocery setting. We demonstrate the process by expanding upon three interventions that could be adopted by our industry partner. By receiving funds from the Federal Development Grant our team has been able to:

  • identify shopper needs and opportunities
  • highlight three exemplary opportunities in the form of mock-ups that Industry use to align shopper values with shopper behavioural routines

As discussed above, in addition to these two project goals our team has pioneered a body of knowledge hat Zerofootprint and others will be able to reuse to create more shopper interventions to improve climate-friendly shopping (see resource toolkit section for more details):

  • Comparative Landscape of what tools are currently available
  • A process model for understanding the stages of a grocery shopping trip
  • Five distinct personae for grouping shopper behaviours
  • Method for filtering ideas based on persona needs and key learning’s (Idea Assessment Process)
Neutral Carbon Project : Climate friendly shopping Poster
Tuesday, August 12, 2014 - 5:30pm

Pages