Holomentis: A Sculpture Installation by DF Graduate Student Marcus A. Gordon

Marcus A. Gordon and his sculpture: Holomentis
Computer rendering of neural activity
Creating the Holomentis shell using a mold
Holomenits shell side view
Friday, August 26, 2016 - 4:00am

Marcus A. Gordon, MFA Digital Futures (DF) Candidate, was tasked by the Natural Sciences and Engineering Research Council of Canada (NSERC) to collaborate with Cerebral Diagnostics and OCAD University’s PHASE Lab to create 3D neural imaging geometry, which lead to the production of a digital hologram of brain activity. Marcus’ inspiration came from a desire to create physical objects from his experience with digital technology. He refers to this process as digital physicality; where objects and structures that exist within our physical world are derived by digital means.

Holomentis is a sculpture representing Marcus’ interests in working with holography as a medium where digital is used in the production process. “I want to see more creations that intuitively occupy space but are driven by digital thinking. Holomentis is an example of this process, but what makes Holomentis unique, is it’s fusion of an acrylic sculpture with a digital hologram. Holomentis doesn’t require a digital technology tool for interaction, simply move around the Holomentis sculpture and experience its dimensionality,” says Marcus Gordon.

Holomentis was curated by Anda Kubis. Special thanks to Michael Page, John Kuisma, Natalie Logan, Steve Richards, Ashley Snook and Claudette Abrams.

More about the artist: www.marcusgordon.com

More about the Digital Futures Graduate Program: http://www.ocadu.ca/academics/graduate-studies/digital-futures.htm

Art and Interactive Projections: ScreenPlay

ScrrenPlay was developed by Professor Elaine Biddiss, core faculty in the Institute of Biomaterials and Biomedical Engineering (IBBME) and Scientist at the Bloorview Research Institute, together with a group of design students from OCAD University led by Professor Geoffrey Shea. The installation consists of a pressure-sensitive floor comprised of 100 tiles. Calibrated from the microcontroller switches in the tiles, information is fed to a computer which then applies corresponding images to a glass wall from a ceiling-mounted projector. Anyone standing or sitting on the tiles can create elaborate, moving landscapes from the three rotating design motifs: flowers and bubbles, a forest blooming from a geometric grid, and abstract vines and patterns.

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Image of a person being pushed in a wheel chair in front of a blue background
Saturday, February 23, 2013 - 4:30pm

Rupture: An Autobiography in Earthquakes

The data visualization creates an analogous bridging of the space between memory and recollection.

"In Rupture I travel from my own cultural and political experience of growing up in Jamaica, through a contemplation of the poignancy within a personal snapshot, to an examination of the fractured process in which our brains separate and later reassemble our past. The seismic movements of the earth are analogous with this process."  -David Green

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Rupture Banner
Rupture: An Autobiography in Earthquakes
Tuesday, May 7, 2013 - 3:00pm

The CBC Newsworld Holodeck

The CBC Newsworld Holodeck utilizes the GestureTek software system and Microsoft Kinect to sense the user’s gestures, enabling interaction with multi-screen video display. Video data communicates with the gesture-based library through an open-source C++ toolkit, which allows flexibility of video control, animation, and speed optimization. The Kinect searches for the user’s hand; upon detecting the gesture the system calls an action that corresponds to that gesture. The called action selects a video, plays that video, which initiates keywords to populate the screen, or hides them during video playback, enabling focused viewing.

Keyword/phrase selection takes the viewer directly to the selected video clip (enabled by natural language processing technologies), a novel interaction in video browsing, search and display. The Holodeck interface enables gestural interaction, and rich, context-aware browsing and search of the CBC Newsworld ‘big data’ video corpus.

Image of the CBC Newsworld Holodeck
Tuesday, May 7, 2013 - 3:00pm

Body Editing

Body Editing is a gesture and biosensor platform that returns feedback (in the form of music, sound and visuals) to users. Users can move, gesture or provide biometric data, for example, to paint a picture, form a fractal, create a sound scape or musical composition. It explores the relationship between the experience of movement, of biodata, and the generative production of data aesthetics. In this installation, users are tracked in the installation space, and as well, passersby are captured by a motion capture camera to contribute to the feedback; together they create a layered data visualization experience. 

 

Person waving their arms interacting with the work
Wednesday, February 15, 2012 - 4:00pm

Mobile App Camp

Big brands are typically out of reach for small mobile companies and vice versa. At the same time, smaller companies may offer unique, creative ideas. The Mobile App Camp brings content brands and the broad mobile community together over a summertime start-up weekend to create and pitch new product ideas. The goal is win-win new business opportunities for both brands and start-ups.

Grab your mobile skills and come camping with us August 24 to 26, 2012 at the Mobile Experience Innovation Centre’s Mobile App Camp!

The Mobile Experience Innovation Centre (MEIC) is pleased to announce that Corus Entertainment and Rogers Media are sponsors of Mobile App Camp 2012!

The Mobile App Camp, which takes place August 24 to 26, 2012 at Corus Quay in Toronto, provides mobile and interactive digital media professionals with the opportunity to work in multi-disciplinary teams to brainstorm and develop new mobile app concepts.

As part of Corus and Rogers participation, the camp program will feature an exclusive opportunity for “campers” to develop mobile apps based on Corus Entertainment’s Babar & The Adventures of Badou and Scaredy Squirrel as well as Rogers Media’s Breakfast Television (BT) and LOU LOU Magazine.

Over the course of the weekend, mentors (a.k.a. camp counsellors), will be onsite at Corus Quay to provide direction and expertise. Microsoft will also be onsite providing technical support and information sessions for development on the Windows Phone platform. This is an amazing opportunity to work with your peers, colleagues and major players in the mobile app industry.

At the end of the weekend, participating team members will demonstrate their concept and pitch their business proposal to a panel of sponsors - including representatives from Rogers Media, Corus Entertainment and Bennett Jones - and the best of the best will be offered business opportunities to further their work and be eligible to win prizes!

Those interested in attending Mobile App Camp can apply online through www.mobileappcamp.ca. Approved campers will be provided with all the information required to register via email. There is a $50 per person fee. Full-time students are eligible for a 50% discount ($25). Valid identification will be required at the door.

APPLY NOW

Check out the Mobile App Camp microsite for additional information: www.mobileappcamp.ca

Please email Patricia McCutcheon at patricia@meic.ca for additional information and sponsorship inquires.

Mobile App Camp Poster
Sponsor Company Logos
Ontario Media Development Corporation
Niagara Interactive Media Generator Logo
Friday, July 27, 2012 - 2:00pm

Neutral Carbon Products

‘The Neutral Carbon Product’ provides a pathway to intervention that conceptualizes how to match shopper behaviour to global warming considerations in a grocery setting. We demonstrate the process by expanding upon three interventions that could be adopted by our industry partner. By receiving funds from the Federal Development Grant our team has been able to:

  • identify shopper needs and opportunities
  • highlight three exemplary opportunities in the form of mock-ups that Industry use to align shopper values with shopper behavioural routines

As discussed above, in addition to these two project goals our team has pioneered a body of knowledge hat Zerofootprint and others will be able to reuse to create more shopper interventions to improve climate-friendly shopping (see resource toolkit section for more details):

  • Comparative Landscape of what tools are currently available
  • A process model for understanding the stages of a grocery shopping trip
  • Five distinct personae for grouping shopper behaviours
  • Method for filtering ideas based on persona needs and key learning’s (Idea Assessment Process)
Neutral Carbon Project : Climate friendly shopping Poster
Tuesday, August 12, 2014 - 5:30pm

Clever Devices

KEY TOPICS

  • Trend identification, analysis and sythesis
  • Taxonomies of technological devices
  • User centred design and research approaches
  • Prototyping, storyboarding, process flows and wireframes
  • Innovation approaches or processes, including UCD and bottom-up movements
  • Models of communication: one-to-one, one-to-many, one-to-few
  • Interface, navigation and interaction
  • Multisensory, multitouch, gestural interfaces – special focus!

For a summary May 2011 Clever Devices concepts please see summary document found here.

 

Clever Devices Banner
Tuesday, August 12, 2014 - 5:30pm

MOBILE INTERACTIVE HOLOGRAPHY PROJECT

The Mobile Technology project involves the animation of a 3D construct in the form of a digital hologram that is dimensionally super-imposed over the video display. The mobile app and hologram will utilize the fact that the device is GPS connected, and/or using the accelerometers embedded within the devices. The time of day is another feature that can be exploited to create interactivity.

"Stereoscopic 3D gaming is regularly criticized as being uncomfortable and headache inducing after long periods of time. We wish to determine if indeed this is an issue and under what circumstances. Depending on what is learned, we would like game developers to be able to release effective stereoscopic 3D titles that don’t run the risk of dissuading their customers."

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The Mobile Technology Project banner
The Mobile Technology Project sample on iPhone
Tilt Maze sample
iPhone tilt maze
3D image on an iPhone
Wednesday, February 22, 2012 - 7:00pm

IGO3D

The PHASE Research Group is partnered through OCADU with the IGO3D consortium to investigate the possible integration of auto-stereoscopic imagery, (in particular, digital holography) in the future of gaming.

Recent developments in digital holography and interactive 3D graphics have made possible a heightened sense of synthetic reality in gaming. As part of the IGO4D group we integrate digital holographic media with digital graphics into an interactive play/workstation. The technologies involved are Baanto interactive displays, Super bright LEDs, and animated digital holograms, and head-tracking.

www.igo3d.ca

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Black and white abstract images of a face
Still from playable holographic drum set.
Wednesday, February 22, 2012 - 7:00pm

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