This talk will explore a SSHRC-funded project “From Within an Active PoV” that makes a feminist intervention in virtual reality game-making. From the fundamentally physical nature of VR to its inclusion of diverse voices the hope is that this research will offer some generative approaches for future makers. This presentation will explore questions such as ‘How does VR create opportunities that facilitate “discursive spaces, new styles, modes of analysis and argument, new genres and forms — that contest the limits and constraints currently at work?”’ (Grosz, 1995, p.23)
Emma Westecott is an Associate Professor in Game Design and Director of the game:play lab at OCAD U. She has worked in the game industry for over 20 years: in development, research and the academy. She achieved international recognition for working closely with Douglas Adams as producer for the best-selling CD-ROM Adventure Game, Starship Titanic (1998, Simon & Schuster). Since then, Emma has built up a worldwide reputation for developing original as well as popular game projects. As core faculty in the Digital Futures program since 2010 Emma has taught at both undergraduate and graduate levels and has built out courses in games studies, design and development across the University.