QUIPUCAMAYOC

Quipucamayoc is an interactive art and technology project that merges a range of contemporary art forms – including 3D gaming, electroacoustical music, dance, experimental theatre, and wearable design – to construct a prototype communication network. This network is not based in text or language but is instead embodied, performative, and sensorial.

The network joins two Andean communities: one in Cusco, Peru, the former capital of the Incan empire, and another in Buenos Aires, Argentina, which has a large expatriate community of Peruvian Andean migrant workers. The network is activated through wearable technology inspired by quipucamayoc, the data keepers of the Incan court who recorded information about life in the empire using a complex string and knot notation system which they wore around their bodies. Body sensor arrays, which serve simultaneously as game controllers and musical instruments, are worn by movement artists to co-create live interactive generative narratives, imagery and music. The result is a public performance which reconnects two communities through interactive gameplay based in their common histories.

This project was inspired by the Huarochiri Manuscript, a 16th century written compilation of pre-colombian Andean religious rites, which offers a complex and fragmented narrative structure as well as rich visual and sound passages. Quipucamayoc was developed and presented by a collective of over 35 artists, historians, cultural theorists and technical experts in Peru, Argentina and Canada.

The audiovisual materials listed below are the result of a series of workshops held in Cusco and Buenos Aires between 2012 and 2016, and the final performance which was streamed live online in December 2016. The Quipucamayoc documentary can be viewed here.

Quipucamayoc also produced a series of 2D digital prints on canvas, adapted from 3D virtual environments. These prints were exhibited in a group show of the Faculty of Art Summer Institute from September 18 to 22nd, 2017 in the Ada Slaight Galleries at 100 McCaul. 

AUDIO AND VIDEO:
QUIPUCAMAYOC SOUNDCLOUD (audio)
QUIPUCAMAYOC WORKSHOP IN CUSCO (video)
QUIPUCAMAYOC WORKSHOP IN BUENOS AIRES (video)

ARTICLES OF INTEREST:
David McIntosh Receives SSHRC Funding for QUIPUCAMAYOC
Site-Specific Interview with David McIntosh

For more information please visit: http://quipucamayoc.com/

Quipucamayoc es una investigación de arte y tecnología que combina varios formatos artísticos contemporaneous – videojuego 3D, música electroacústica, danza, teatro experimental, diseño textil, sensores vestibles – con el objetivo de construir una red de comunicación que no es textual o linguística, sino corporal, performativa, sensorial. Esta red reune Cusco, Perú, y Buenos Aires, Argentina a través de artístas de movimiento usando trajes como controladores de juego e instrumentos musicales, por lo que los bailarines serán los cocreadores de música, de imágenes 3D y de una narrativa generativa/interactiva en vivo.
La inspiración de este proyecto es el manuscrito del Huarochirí, texto del siglo XVI que recopila ritos y mitología andina prehispánica, reconocido por su narrativa fragmentada, compleja, por sus pasajes riquísimos en imágenes visuales y sonoras. Quipucamayoc fue desarrollado y presentado por el colectivo de más de 35 artístas, teóricos y técnicos peruanos, argentinos y canadienses.
Los materiales audiovisuales presentados han sido producidos durante una serie de talleres en Cusco y Buenos Aires entre 2012 and 2016, y el performance final que fue transmitido en línea en vivo en Diciembre 2016.

 

This research was supported by the Social Sciences and Humanities Research Council of Canada.

 

SSHRC Logo

 

Creator: 
Digital illustration of a distorted face
Photograph collage of dancers performing Quipucamayoc
Digital illustration, a screen grab from Quipucamayoc
Split screen photo of dancers performing while their in-game characters move
Digital image from Quipucamayoc - two figures dancing over clouds
Photograph of Quipucamayoc team in Cusco
Digital image from Quipucamayoc - Incan figures dancing
Friday, September 29, 2017 - 2:15pm
Lab Member: 
David Mcintosh
Judith Doyle
Emma Westecott

e-Leo exhibit Launch

e-Leo exhibit Launch
Friday, November 29, 2013 - 11:00pm

Main doors (and door to 4905) Open to the Public between 5:30PM to 9:00PM

An interactive gallery showcase of OCAD U student, alumni and faculty work alongside some of the world's top designers

Public opening with gala launch evening featuring tours of the exhibit, a chance to meet the creatives and special guests.

OCAD University's, e-Leo exhibit is an interactive gallery showcase of student, alumni and faculty work alongside some of the world's top designers. OCAD University’s influential and world class Digital Futures undergraduate program combines art, design, technology and enterprise along with core skills. Graduates have a multidisciplinary toolkit to work from that helps them innovate and sets them apart from other designers.

The e-Leo exhibit includes pieces previously exhibited in MOMA and the Smithsonian but seen for the first time in Canada in this exhibit.

Student and Faculty exhibit:
On display:
New and experimental smart products, Augmented reality games, wearable technology, digital and hybrid games, cities of the future, video and sound installations.

A collaborative project between OCAD University’s DFI program and artist Marina Abramović.

Featured works by world renowned design thinkers:
Steve Mann
Edward Gajdel
Tom Barker
Nathan Phillips
Jason Mrdeza
Maryam Nabavi

As part of Project e-Leo the exhibit includes a modern-day recreation of Leonardo da Vinci created by some of Canada’s top design thinkers.

Project e-Leo Academic Research:
Project e-Leo is an academic research study that aims to answer two questions:

• Are the best design universities in the world accepting the most talented multi-disciplinary candidates or is the application process getting in the way?

• Would truly genius multi-disciplinary candidates be accepted to design programs in the world's top universities if they didn’t fit the usual mold?

The study is based around the theory that an ever changing digital world full of social enterprises will require designers with a multi-disciplinary skill set, that a traditional design education does not address. This study is also a challenge to the theory of the ‘T-shaped Designer’ put forth by the IDEO consultancy at the turn of this century which stated that to compete designers would need a core competency (the stem of the ‘T’# and to branch out #the top of the ‘T’) into other areas to be more able to adapt and deliver useful design solutions in a world with a rapid pace of change and technological advancement.

The world's top universities have developed design programs that target this problem of creating multi-disciplinary designers, but has the recruitment process changed along with their curriculum and goals?

For the purpose of this study we determined that a truly multi-disciplinary candidate would have a mix of skills in the areas of science, technology, art and enterprise with a core competency in design. We call this an ‘X-shaped Designer’. The four points of the ‘x’ being art, science, enterprise and technology while the centre of the ‘x’ is a core design competency. We further decided to create a composite character with a portfolio comprising the talents of some of the worlds top design thinkers based on one of the greatest multi-disciplinary design thinkers of all time, Leonardo da Vinci. Hence the project name ‘e-Leo’.

In order to challenge the recruitment process of the design programs we applied to, our modern day Leonardo, like Leonardo da Vinci himself, did not have a formal education. Because the portfolio was comprised of the work of such influential and recognised design thinkers, there should have been no question of talent when applying for these programs. We incorporated Leonardo da Vinci’s own thoughts on design, as well as his own words into the application letters and statements of purpose.

The results of the study were varyingly encouraging and disappointing. Some universities clearly are doing what they say they are and looking for future design innovators, while others are held back by their own application process and protocols.

We will be releasing the exciting results of our study and revealing the design talent included in the e-Leo portfolio in an exhibit hosted by OCAD University in Toronto on November 29th running until December 5th, 2013. The exhibit will also include an academic symposium and industry conference on the subject. The symposium and industry conference are by invitation only, but the exhibit will be open to the public on select days including the launch on November 29th, 2013.

Please Contact:
Sabrina Lindo
Assistant, Digital Futures Initiative
T 416.977.6000 x4581
E slindo@ocadu.ca

Free

Venue & Address: 
OCAD University 49 McCaul St. Toronto, Ontario

e-Leo exhibit Symposium

e-Leo exhibit Symposium
Thursday, December 5, 2013 - 3:00pm

Main doors (and door to 4905) Open to the Public between 9:00AM to 4:30PM

An interactive gallery showcase of OCAD U student, alumni and faculty work alongside some of the world's top designers

An academic symposium of invited guests from academic institutions in Canada and the United States. The symposium will be hosted by President Dr. Sara Diamond and Tom Barker and will include a workshop, panel discussion and keynote addresses by Steve Mann, Edward Gajdel, Tom Barker and Sara Diamond.

OCAD University's, e-Leo exhibit is an interactive gallery showcase of student, alumni and faculty work alongside some of the world's top designers. OCAD University’s influential and world class Digital Futures undergraduate program combines art, design, technology and enterprise along with core skills. Graduates have a multidisciplinary toolkit to work from that helps them innovate and sets them apart from other designers.

The e-Leo exhibit includes pieces previously exhibited in MOMA and the Smithsonian but seen for the first time in Canada in this exhibit.

Student and Faculty exhibit:
On display:
New and experimental smart products, Augmented reality games, wearable technology, digital and hybrid games, cities of the future, video and sound installations.

A collaborative project between OCAD University’s DFI program and artist Marina Abramović.

Featured works by world renowned design thinkers:
Steve Mann
Edward Gajdel
Tom Barker
Nathan Phillips
Jason Mrdeza
Maryam Nabavi

As part of Project e-Leo the exhibit includes a modern-day recreation of Leonardo da Vinci created by some of Canada’s top design thinkers.

Project e-Leo Academic Research:
Project e-Leo is an academic research study that aims to answer two questions:

• Are the best design universities in the world accepting the most talented multi-disciplinary candidates or is the application process getting in the way?

• Would truly genius multi-disciplinary candidates be accepted to design programs in the world's top universities if they didn’t fit the usual mold?

The study is based around the theory that an ever changing digital world full of social enterprises will require designers with a multi-disciplinary skill set, that a traditional design education does not address. This study is also a challenge to the theory of the ‘T-shaped Designer’ put forth by the IDEO consultancy at the turn of this century which stated that to compete designers would need a core competency (the stem of the ‘T’# and to branch out #the top of the ‘T’) into other areas to be more able to adapt and deliver useful design solutions in a world with a rapid pace of change and technological advancement.

The world's top universities have developed design programs that target this problem of creating multi-disciplinary designers, but has the recruitment process changed along with their curriculum and goals?

For the purpose of this study we determined that a truly multi-disciplinary candidate would have a mix of skills in the areas of science, technology, art and enterprise with a core competency in design. We call this an ‘X-shaped Designer’. The four points of the ‘x’ being art, science, enterprise and technology while the centre of the ‘x’ is a core design competency. We further decided to create a composite character with a portfolio comprising the talents of some of the worlds top design thinkers based on one of the greatest multi-disciplinary design thinkers of all time, Leonardo da Vinci. Hence the project name ‘e-Leo’.

In order to challenge the recruitment process of the design programs we applied to, our modern day Leonardo, like Leonardo da Vinci himself, did not have a formal education. Because the portfolio was comprised of the work of such influential and recognised design thinkers, there should have been no question of talent when applying for these programs. We incorporated Leonardo da Vinci’s own thoughts on design, as well as his own words into the application letters and statements of purpose.

The results of the study were varyingly encouraging and disappointing. Some universities clearly are doing what they say they are and looking for future design innovators, while others are held back by their own application process and protocols.

We will be releasing the exciting results of our study and revealing the design talent included in the e-Leo portfolio in an exhibit hosted by OCAD University in Toronto on November 29th running until December 5th, 2013. The exhibit will also include an academic symposium and industry conference on the subject. The symposium and industry conference are by invitation only, but the exhibit will be open to the public on select days including the launch on November 29th, 2013.

Please Contact:
Sabrina Lindo
Assistant, Digital Futures Initiative
T 416.977.6000 x4581
E slindo@ocadu.ca

 

Free

Venue & Address: 
OCAD University 49 McCaul St. Toronto, Ontario