Had enough of school? Too many hours in brightly lit classrooms trying to stay awake and absorb what is written on the board? Here is your chance to design your own learning activities, tools and ways of learning that suits you the best.
This interactive, half day workshop will help both students (and teachers, if you dare) to envision how 21st century learning (what your school principals are talking about at conferences) could happen in a fun, hands-on and way more interactive way. We wont just design space or furniture though, but also use all the tools that you usually cant bring into the classroom, from game consoles to phones and whatever works for you.
There are many different ways of learning, although typically at your school they will stress mostly learning though text and numbers. Some of us learn the best by doing things, through playing, making, drawing, enacting, singing, and dancing. It is our conviction that there is no preferred way of learning, just that our schools have traditionally embraced text and numbers (which are also convenient to manage or assess).
However, the kind of learning that society now thinks is important (the so called 21st century skills) is best learned in different ways then now typical of your school. For example, you can’t learn to collaborate by reading a book about it. Or try to become more creative by exercising equations. In this workshop, we will help you to create your own learning style and give you the evidence to your teachers how you want to learn best. Together we will make a case that it is not you who is bored by school, but that school are in fact boring, and need to change to deserve your interest.
In this workshop, we will use so called design-thinking techniques to develop your learning step by step. First we will show you how to interview each other and write down what it is that you like best. Then we will use these insights to develop lots of ideas, related to space, tools, interactive and whatever comes up. Taking the best ideas forward, we will build (or make) and test models, mock ups of all kinds and record how this works in a movie, of your own making. Expect lots of messiness, making, improvising and work; don't expect lectures, classroom and lengthy instructions.