SENSORY NEEDS IN PALLIATIVE CARE

How might design of space-based sensorial experiences* help to create a better palliative care environment? OCAD University and Princess Margaret Hospital have agreed to initiate a pilot research project that will serve as a starting point to establish, develop and grow an academic research partnership. With this first research undertaking, the intention is to explore the relationship between sensorial experiences and end-of-life care. SFI Student Oksana Kachur is currently interviewing patients, their family and care givers.

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Image of traditional assisted care room, with overlaid venn diagram of nursing care, psychosocial, Physical Environment and Atmosphere.
Saturday, June 23, 2012 - 6:45pm

Comfort for Palliative Care

This Industrial Design Thesis Project by Researcher Evi Hui aims to improve patient experience of comfort in palliative care. As Canada’s baby boomers continue to age, palliative care for seniors with terminal illnesses is becoming a greater priority. Research activities like observation, interview, role play, shadowing and a structured experience journey led to the insight that none of the furniture was actually designed for patients.

 

WATCH: Designing Comfort in Palliative Care Video 1 of 3 from Evi K. Hui on Vimeo.

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Photograph of project process work posted on a wall with overlaid text reading: Comfort & Bedside Furniture for Palliative Care
Saturday, June 23, 2012 - 6:30pm

STREET ACTIVATION OCADU

Third year students taking the Ambient Experience Design class were tasked with creating an outdoor way finding and identity system that aimed to encourage people to move between the GradEx sites and generally, to improve the ambience of the McCaul Street corridor. Traditionally, at the Gradex, people have spent time at 100 McCaul, and then left. Students exhibiting in the other buildings felt left out. We needed to create a visible, active and inclusive streetscape.

The students, under supervision of professor Job Rutgers, created animated concepts that helped to establish visual connections between the buildings and created beacon like functions to attract people. For example, existing planters along MCaul Street were transformed by Joycelyn and Danillo into  moments where people can huddle, sit, relax, and engage, in fun and interesting ways along the street landscape. Miranda and Roxanne designed spatial interventions that produced ‘Instagram moments’ for visitors to take pictures with themselves. The window of the OCADU shop was converted into a large light box, animating the street in day and night. Adam and Max supported the projects with graphic design ideas. Greg Moock helped to build the ideas into reality.

This class was an example of learning beyond the classroom. The opportunity to work with a real problem, some budget and getting to see your ideas through to implementation provided challenges, but also a steep learning curve on design. The initial ideas that arose in the classroom had to be translated into actionable designs and then built. This connection between idea and realization is valuable, but a lot of hard work to get it done. Perhaps the greatest learning is the need for resilience, of which the students showed to have ample!

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Photograph of red plexiglass letters reading "@60" with people in the background.
Tuesday, May 5, 2015 - 6:30pm