One for Sorrow (2018 - ongoing) is a virtual reality (VR) landscape/game/sojourn that seeks to confound the dichotomies between hand and digital making as well as the illusion of two dimensionality versus three. The making process is a way to position and trouble the translation of the handmade into the digital using collage, assemblage and montage along with using craft theory. Though ostensibly a first-person puzzle game, the experience uses the old nursery rhyme One for Sorrow to entice the player to explore and discover, not necessarily mixed realities, but rather, mixed sensibilities—2D/3D, hand/algorithm, drawn/photographic. Digital and handmade aesthetics, coupled with considered sound design and narrative, evoke an immersive experience and provide an unorthodox model for VR art.

Research Team: 
Lynne Heller, Ph.D.
Adjunct Professor
Data Materialization Studio/Faculty of Design
OCAD University, Canada
lheller@faculty.ocadu.ca

David McClyment
Professor & Program Co-ordinator
Fine Arts Studio
Centennial College, Canada
dmcclyment@centennialcollege.ca

Antônio Mozelli
ELAP Researcher
OCAD University, Canada
Lab|Front/UEMG, Brazil
amascarenhasmozelli@ocadu.ca

Screen capture from "One for Sorrow" environment. Black ground with ethereal charcoal black forms.
Screen capture from "One for Sorrow" environment. Black ground with ethereal charcoal black forms and black scaffolding.
Screen capture from "One for Sorrow" environment. A digitally drawn crow stands in front of a charcoal drawing of a crow.
Screen capture from "One for Sorrow" environment. Text for the poem "one for sorrow"
Screen capture from "One for Sorrow" environment. White ground with ethereal charcoal black forms.
Screen capture from "One for Sorrow" environment. White ground with a hazy charcoal drawing of a wasp.
Thursday, March 14, 2019 - 10:45am
Lab Member: 
Lynne Heller
Antônio Mozelli

Overview

Thursday March 14th, 2019
Screen capture from "One for Sorrow" environment. Black ground with ethereal charcoal black forms.

One for Sorrow (2018 - ongoing) is a virtual reality (VR) landscape/game/sojourn that seeks to confound the dichotomies between hand and digital making as well as the illusion of two dimensionality versus three. The making process is a way to position and trouble the translation of the handmade into the digital using collage, assemblage and montage along with using craft theory. Though ostensibly a first-person puzzle game, the experience uses the old nursery rhyme One for Sorrow to entice the player to explore and discover, not necessarily mixed realities, but rather, mixed sensibilities—2D/3D, hand/algorithm, drawn/photographic. Digital and handmade aesthetics, coupled with considered sound design and narrative, evoke an immersive experience and provide an unorthodox model for VR art.

Research Team: 
Lynne Heller, Ph.D.
Adjunct Professor
Data Materialization Studio/Faculty of Design
OCAD University, Canada
lheller@faculty.ocadu.ca

David McClyment
Professor & Program Co-ordinator
Fine Arts Studio
Centennial College, Canada
dmcclyment@centennialcollege.ca

Antônio Mozelli
ELAP Researcher
OCAD University, Canada
Lab|Front/UEMG, Brazil
amascarenhasmozelli@ocadu.ca

Screen capture from "One for Sorrow" environment. Black ground with ethereal charcoal black forms and black scaffolding.Screen capture from "One for Sorrow" environment. A digitally drawn crow stands in front of a charcoal drawing of a crow.Screen capture from "One for Sorrow" environment. Text for the poem "one for sorrow"Screen capture from "One for Sorrow" environment. White ground with ethereal charcoal black forms.Screen capture from "One for Sorrow" environment. White ground with a hazy charcoal drawing of a wasp.

Documents:



Contributors
  • David McClyment