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This SSHRC Partnership Development Grant examines novel forms of cross-disciplinary and cross-sector partnerships necessary for creating world class academic research on digital media Read more
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EXTEND is a research study that examined Marblemedia's internal structure and recommended strategic action to develop original game IP. The team has studied design processes and team structure within the company and facilitated the development of... Read more
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Feminists in Games (FIG)

Feminists in Games (FiG) is a SSHRC-funded network development grant in partnership with Dr Jennifer Jenson at York University. The purpose of the project is to gather an international research association of digital media researchers to better... Read more

Limber V2

Limber v2 is a GRAND-funded research collaboration in partnership with Dr Derek Reilly at Dalhousie University Read more
Images from OCAD U’s Game Design class

Math Game Prototyping Project

Digital game forms are increasingly used in educational contexts, and the potential of digital games to create significant learning impact is a huge growth area internationally. Read more


We inhabit a world of complexity. The current opportunity at OCADU for rapid growth comes with a specific need for a solid foundation that can sustain and extend our unique creative collateral. The ways in which we celebrate and extend our work... Read more
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STUDIOInteractive is dedicated to creating groundbreaking interactive properties in the convergent media space and is expanding to work with the game sector. Read more
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Anyone can play a game of Tetris using these Tetromino images in real time on their smartphone or web browser. Read more
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WHERE in the Future?

Where In The Future is a foresight project examining the future of location-based services in gaming. Read more
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From Within an Active PoV: Feminist VR Game Making

From Within an Active PoV: Feminist VR Game Making is a research-creation project that investigates a feminist intervention in virtual reality game-making. It aims to build a generous and inclusive coalition of feminists in games by bringing... Read more
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VVV: Volumetric Video in Videogames

VVV: Volumetric Video in Videogames is a practice based research inquiry that uses full motion video (FMV) videogame design patterns to scaffold the design of new games using volumetric (spatial 3D) video. Read more
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IN SITU is a research project in partnership with Ubisoft Toronto funded by ReFiG ( that examines the opportunities around and impact of internal and external efforts aimed at creating a diverse and inclusive work culture in the... Read more